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Burly men at sea switch review
Burly men at sea switch review












In one area, you might hear an orchestra blare a ballad of serious tension, while banjo matches the mood in another area, and an obvious human-made sound capped it all off. What made all of this special was the humanity in the sounds. These audio cues were affected by several things: the setting the sailors populated, the seriousness of the situation they were in, and whatever objects were around. Within minutes of visiting new locations, a toe-tapping score accompanied awesome sounds and FX.

burly men at sea switch review

This amount of work that was done to invest the player in the story goes further than writing and visual storytelling, it bleeds into the score of the game. That resulted in looking at wonderful visuals that were fantastically represented with a soft, stress-relieving color palette. You weren’t merely given the answers to what the story looked like, you were fed bread crumbs that forced you to imagine what each scene might be like.

#Burly men at sea switch review full#

Never were full scenes played out before your eyes, and this fed into the children’s book aesthetic even more. Even more, scenes were often explained through text and merely represented with small illustrations or symbolic pictures. For some, this may be an inconvenience, but for me it complemented what I thought the game did so well. No in game voice-overs made scenes clear. Keep in mind that writing is the only form of storytelling used. All of these things combine to make Burly Men at Sea a master class in traditional writing. Mystical beings spoke in a tongue that made their existence a conceivable manner. Language used to describe the simplest things rolled off the tongue in a simple yet poetic way. Those outlandish events are made believable in the way they are written about throughout the game. I don’t want to spoil anything, but most of the game carries you through a line of events very different from anything commonly seen nowadays. The first of these was the ability of Brain&Brain to use writing that emphasized how childlike its story actually was. In fact, most of the game’s redeeming factors rely on its ability to make me want to shrink down to a child again just to enjoy the impeccable writing and amazing storytelling techniques. But what the game brings with this is a presentation and style that makes it feel more akin to a child’s night time book. Yes, you point and press a button to interact with things in the environment, occasionally solve puzzles, and progress using these two methods.

burly men at sea switch review

I use that term loosely because, in reality, Burly Men at Sea falls into a genre of its own. That’s important, seeing as Burly Men at Sea only falls into one “real” gaming industry genre: point and click adventure. That seemingly small amount of input is used in cool ways throughout the game, and though it took a minute to get used to some of the control designs, there wasn’t a moment during the game where I felt bored with the way I controlled what was happening. Nevertheless, Burly Men at Sea has a way of letting the player interact with it that is both interesting and unique.Ĭontrolling the three sailors means using your controller’s triggers, an on-screen cursor that acts like a computer mouse, and one face button. These beginning moments were (like most of the game) slow and methodical and consisted of learning brief snippets of information before being whisked away into some other situation.

burly men at sea switch review

After finding an island inhabited by a coffee shoppe owner, the map sends the three on a grand adventure. It all starts when characters Hasty Beard, Steady Beard, and Brave Beard find a crudely drawn map with barely anything on it. The experiences in my little adventure stemmed from three sailors and a world popping with color and imagination. That philosophy of good storytelling in games is bent, challenged, and sometimes ignored in developer Brain&Brain’s newest title, Burly Men at Sea. It has to mirror gameplay and art so perfectly that the entirety of the project feels like the same package instead of tiny parcels of separate mail. The story has to flow with the game at hand. Good writing in a general sense led the way, but today, I noticed that telling a good story in video games is much more than just good writing. The ability to maintain a well written and artistically independent story meant smaller studios could do much more with story than their triple A big brothers. At first, big budget, commercial games were the only ones to offer complex characters and well thought out plots, but through as time passed, indie games acquired the taste as well. From those beginnings to today, stories in games have evolved to mean many different things.

burly men at sea switch review

Gameplay mechanics, audio, and visuals were always staples of the gaming world, but this fairly new pillar of design meant big things for the industry. At some point in the history of video games, story became one of the main features within the medium.












Burly men at sea switch review